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Showing posts from January, 2023

DiaD - Realistic, interesting Travel Rules for RPGs

  Following the Die in a Ditch (DiaD) design rules, this sub-system for overland travel enables interesting, story-driving choices around what gear and supplies are carried, and where, when and how to eat, and rest in camp. Basically, for each hour of travel each player rolls a dice pool based on how difficult that travel is based on a number of factors - for each die that rolls a 1 a hitpoint is lost. Hitpoints are gained through eating and also gained by sleeping at least 6 hours in camp. Prerequisites to this sub-system: 1) Low overall hitpoints , and an understanding that as well as tracking physical damage, hitpoints also track the energy, motivation and morale of characters. In my system each PC starts with 8 hitpoints of Flesh (that track physical damage) plus 8 hitpoints of Grit (that tracks energy, motivation and morale). c.f.  https://lastgaspgrimoire.com/2013/04/13/id-hit-that/   2) Low magic , rare magical healing. This sub-system is pointless if PCs have cheap access t

DiaD - Quick, varied and interesting Random Encounters

Each hour of in-game time the GM rolls one of each die type (i.e. d4, d6, d8, d10, d12) to determine what, if anything, happens.   d4 - Faction d6 - Encounter Type d8 - Strength d10 - Placement d12 - Weather With practice the dice can be rolled together and interpreted pretty quickly. Generally lower number are worse for the party. Some initiative is of course required of the GM to interpret the inputs. Ignore any combinations that don't make sense or are irrelevant, and don't hesitate to replace any results with an outcome that makes more sense, or is more interesting - especially if this is an occurrence that has been foreshadowed, encountered already earlier and not fully dealt with, or driven by some other on-going process or threat (perhaps tracked by Apocalypse World Threat Clocks or a similar mechanic).  The d6 roll for Encounter Type is most important, and in some cases (i.e. Evidence, Trace or Nothing) does not require further interpretation of the other die sizes (ex