DiaD - Realistic, interesting Travel Rules for RPGs
Following the Die in a Ditch (DiaD) design rules, this sub-system for overland travel enables interesting, story-driving choices around what gear and supplies are carried, and where, when and how to eat, and rest in camp. Basically, for each hour of travel each player rolls a dice pool based on how difficult that travel is based on a number of factors - for each die that rolls a 1 a hitpoint is lost. Hitpoints are gained through eating and also gained by sleeping at least 6 hours in camp. Prerequisites to this sub-system: 1) Low overall hitpoints , and an understanding that as well as tracking physical damage, hitpoints also track the energy, motivation and morale of characters. In my system each PC starts with 8 hitpoints of Flesh (that track physical damage) plus 8 hitpoints of Grit (that tracks energy, motivation and morale). c.f. https://lastgaspgrimoire.com/2013/04/13/id-hit-that/ 2) Low magic , rare magical healing. This sub-system is pointless if PCs have cheap access t